AI Insights · Timothy · June 2023
Top 5 Third Person Games in Ecuador Q2 2023
Discover the performance of the top 5 third-person games in Ecuador during Q2 2023, with insights on downloads, revenue, and active users.
In the second quarter of 2023, the top five third-person games on a unified platform in Ecuador displayed varied performance metrics in terms of downloads, revenue, and weekly active users. Here are the detailed insights sourced from Sensor Tower.
Free Fire: 7th Anniversary, published by Garena International I Private Limited, showed consistent revenue growth. The game started with approximately $25K in revenue at the end of March, peaking at around $34K in the first week of May, and ending the quarter at roughly $26K. Downloads for the game fluctuated, starting at 57K at the end of March, with a notable peak of 61K in mid-April, and closing the quarter at 40K. Weekly active users followed a similar trend, with a high of 3.4M in early April, gradually decreasing to 2.6M by the end of June.
PUBG MOBILE, from Tencent Mobile International Limited, experienced modest revenue fluctuations. The game generated around $2.3K at the end of March, peaking at $3.5K in mid-April, and concluded the quarter with approximately $2.2K. Downloads saw a significant rise, starting at 6.9K at the end of March, peaking at 10.9K in the first week of June, and closing at 7.7K. Weekly active users remained relatively stable, with a slight increase from 71K at the end of March to 77K in early June, before dipping to 68K by the end of the quarter.
War Robots Multiplayer Battles, published by MY.GAMES B.V., maintained steady revenue throughout the quarter. The game started with $2.1K in revenue at the end of March and ended with approximately $2.4K by the end of June. Downloads showed minor fluctuations, starting at 4.9K, peaking at 5.5K in early April, and ending at 4.3K. Weekly active users exhibited a stable trend with a slight decrease from 25K at the end of March to 23K by mid-June, followed by a rise back to 25K towards the end of the quarter.
Genshin Impact, from COGNOSPHERE PTE. LTD., recorded varied revenue performance. Starting with $2.3K at the end of March, the game saw its highest revenue of $3.5K in mid-April, ending the quarter at around $1.6K. Downloads peaked at 6.5K in early April, starting from 2.8K at the end of March and concluding at 2.1K. Weekly active users showed an upward trend, beginning at 39K and peaking at 49K in early April, stabilizing at around 39K by the end of June.
Stumble Guys, published by Scopely, Inc., experienced a decrease in revenue over the quarter. The game started with $2.6K in revenue at the end of March and ended with approximately $1.6K by the end of June. Downloads also saw fluctuations, starting at 27K, peaking at 28K in late April, and closing at 18K. Weekly active users showed a declining trend, beginning at 149K, peaking at 161K in late April, and ending at 120K by the end of June.
For more detailed insights and data, visit Sensor Tower.